using Engine.Media;

namespace Game {
    public abstract class ButtonWidget : CanvasWidget {
        public abstract bool IsClicked { get; }

        public abstract bool IsChecked { get; set; }

        public abstract bool IsAutoCheckingEnabled { get; set; }

        public abstract string Text { get; set; }

        public abstract BitmapFont Font { get; set; }

        public abstract Color Color { get; set; }
    }
}